VCS Car Spawning

Car Spawning
Nearly as basic as you can get, car spawning is very easy to do.

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Starting Address
pspawn = 0x08E81290;
 * }

This sets up pspawn, a variable that holds the address of the first spawned car in memory. For each new car spawned, + 0x30 must be added to the address.

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Car ID
pspawn + 0x0 int
 * }

This int holds the ID of the car to be spawned. See below for a list of car IDs.

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Spawn Location and Angle
pspawn + 0x10 float
 * }

These 4 floats in X, Y, Z, Angle order are used to determine where and how the car will be spawned. X, Y, and Z refer to the coordinates, and Angle refers to the car's Z rotation.

Example: -Credit to Edison Carter

=Reference=

From VCS Cracked Open